About
Garment people who happen to work in 3D
Vis-Craft exists because most 3D apparel work is done by visualisation artists who have never graded a pattern, and most sampling rooms have no 3D capability. We sit in the middle.
Our team comes out of apparel product development. Between us we have handled tech packs, fit sessions, grading, trim sourcing and pre-production approvals for export manufacturing — the unglamorous work that decides whether a garment ships.
That experience is the whole difference. When a spec is ambiguous we flag it instead of guessing. When a construction cannot be sewn the way it is drawn, we say so. The render is the deliverable, but the domain knowledge is the product.
We work with vendors, brand product teams, agencies, and AI teams who need apparel imagery that is structurally correct rather than merely plausible.
Tools and capacity
- Software
- CLO3D primary; Browzwear VStitcher on request. Substance, Blender and Marvelous for finishing.
- File formats in
- PDF and XLSX tech packs, DXF/AAMA patterns, ZPRJ, BW, AI/PSD artwork, U3M materials.
- File formats out
- PNG/JPG/TIFF, MP4 turntables, ZPRJ/BW, OBJ, FBX, GLB, graded DXF.
- Capacity
- Multiple styles in parallel; scaled seasonally for range-build peaks.
- Working hours
- India-based team with overlap into UK and US East Coast mornings.
- Confidentiality
- NDA signed before intake as standard. Nothing is published without written consent.
Programmes we have produced for
- Gap
- Victoria's Secret
- Urban Outfitters
- Next
- Target
- Kmart
Delivered through trusted manufacturing partners supplying these brands, not under direct contract with the brands. We would rather state that plainly than imply otherwise.